LEVEL | SPECIAL |
|
1 | Hacking Programming |
|
2 | Know It All |
|
3 | Bashed Programming |
|
4 | Hacking (+2) |
|
5 | R0v3r |
Game Rule Info
Hit Die: d6.
Requirements:
To qualify to become a Hacker, a character must
fulfill the following criteria.
Skills:
Computer Use 5 ranks, Knowledge (Technology) 5
ranks.
Class Skills:
Bluff (Cha), Computer Use (Int),
Concentration (Con), Decipher Script (Int), Disable
Device (Int), Forgery (Int), Gather Information (Cha),
Hacking (Special), Knowledge (any one), Profession
(Information Services) (Wis), Programming (Int),
Repair (Electronics) (Int), Search (Int), and Spot
(Wis).
Skill points at each additional level: 6 + Int
modifier
Class Features
All of the following are class features of the Hacker.
Weapon and Armor Proficiencies
Light armor. Hackers are proficient with simple
weapons and are treated as having the Personal
Firearms Proficiency.
Hacking
At 1st level, a Hacker gains one rank in the Hacking
skill. The Hacker adds his level to his Hacking skill
while attempting to gain access to computer systems
and other electronic devices. As he advances every
other level, the Hacker gains bonuses equivalent to
half his current level (e.g., Hackers gain +2 at level
4, +3 at level 6, +4 at level 8, and so on). Hacking
includes knowledge of computer security, both setting
it up and breaking it. In the Net, Hackers can add
this bonus to the skills Decipher Script, Disable
Device, Forgery, Gather Information, Intimidate,
Listen, Search, and Spot. These advantages are
conveyed only while the Hacker is fully immersed in
the Net and the Hacker is the priority driver (i.e.,
not riding shotgun or other carrier options).
Hacking is a class skill specific to Hackers, and more
ranks in Hacking can be acquired only after advancing
to a new Hacker level. For example, a character that
gained two levels of Hacker and is now working on a
level of Cop can not advance his Hacking until he
takes another level of Hacker.
Programming
At 1st level, a Hacker is an adept at programming
computers and gains a +4 Programming bonus.
Know It All
At 2nd level, a Hacker may make an Intelligence check
to see whether he knows some relevant information
about local notable people, legendary items, or
noteworthy places, or can find it out. Given time, a
Hacker can attempt to find out anything that's within
the public domain or even outside of it. The
difficulty of this check is determined by how specific
the information is and who knows about it. The DM will
determine the Difficulty Class of the check by
referring to the table below. This ability gains a +2
every four levels.
DC | Type of Knowledge |
|
10 | Common; known by a substantial minority of the
population |
|
20 | Uncommon but available; known by only a few people |
|
25 | Obscure; known by few low-profile people; hard to
come by |
|
30 | Extremely obscure; known by very few; possibly
forgotten by most who once knew it. Possibly known
only by those who don't understand the significance of
the knowledge |
|
40 | Information has never been electronically
transmitted in its entirety and must be pieced
together from other resources |
Bashed Programming
At 3rd level, a Hacker has enough experience to know
where he can cut corners and shave angles to squeeze
out a commonly known program as a full action. Use of
this ability drops the program's effective duration to
half, and only programs of level 4 or lower can be
bashed. In addition, a program whose activation time
is more than one full round cannot be bashed.