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Hacker

LEVEL

SPECIAL

1

Hacking
Programming

2

Know It All

3

Bashed Programming

4

Hacking (+2)

5

R0v3r

Game Rule Info

Hit Die: d6.

Requirements:

To qualify to become a Hacker, a character must fulfill the following criteria.

Skills:
Computer Use 5 ranks, Knowledge (Technology) 5 ranks.

Class Skills: Bluff (Cha), Computer Use (Int), Concentration (Con), Decipher Script (Int), Disable Device (Int), Forgery (Int), Gather Information (Cha), Hacking (Special), Knowledge (any one), Profession (Information Services) (Wis), Programming (Int), Repair (Electronics) (Int), Search (Int), and Spot (Wis).

Skill points at each additional level: 6 + Int modifier

Class Features All of the following are class features of the Hacker. Weapon and Armor Proficiencies Light armor. Hackers are proficient with simple weapons and are treated as having the Personal Firearms Proficiency.

Hacking
At 1st level, a Hacker gains one rank in the Hacking skill. The Hacker adds his level to his Hacking skill while attempting to gain access to computer systems and other electronic devices. As he advances every other level, the Hacker gains bonuses equivalent to half his current level (e.g., Hackers gain +2 at level 4, +3 at level 6, +4 at level 8, and so on). Hacking includes knowledge of computer security, both setting it up and breaking it. In the Net, Hackers can add this bonus to the skills Decipher Script, Disable Device, Forgery, Gather Information, Intimidate, Listen, Search, and Spot. These advantages are conveyed only while the Hacker is fully immersed in the Net and the Hacker is the priority driver (i.e., not riding shotgun or other carrier options). Hacking is a class skill specific to Hackers, and more ranks in Hacking can be acquired only after advancing to a new Hacker level. For example, a character that gained two levels of Hacker and is now working on a level of Cop can not advance his Hacking until he takes another level of Hacker.

Programming
At 1st level, a Hacker is an adept at programming computers and gains a +4 Programming bonus.

Know It All
At 2nd level, a Hacker may make an Intelligence check to see whether he knows some relevant information about local notable people, legendary items, or noteworthy places, or can find it out. Given time, a Hacker can attempt to find out anything that's within the public domain or even outside of it. The difficulty of this check is determined by how specific the information is and who knows about it. The DM will determine the Difficulty Class of the check by referring to the table below. This ability gains a +2 every four levels.

DC

Type of Knowledge

10

Common; known by a substantial minority of the population

20

Uncommon but available; known by only a few people

25

Obscure; known by few low-profile people; hard to come by

30

Extremely obscure; known by very few; possibly forgotten by most who once knew it. Possibly known only by those who don't understand the significance of the knowledge

40

Information has never been electronically transmitted in its entirety and must be pieced together from other resources

Bashed Programming
At 3rd level, a Hacker has enough experience to know where he can cut corners and shave angles to squeeze out a commonly known program as a full action. Use of this ability drops the program's effective duration to half, and only programs of level 4 or lower can be bashed. In addition, a program whose activation time is more than one full round cannot be bashed.