**CLICK**
[voice of AlkaTRaZ]
"Okay, let me cover the basics before the meds kick in
and I start bleeding out the eyes, ya wipe. Take this
down. I'm sure yer boss'll wanna hear what I have to
say.
1. Bringing up the focus
"As you enter the crowded smoky room, you are assailed
by images and the heart-stopping pulse of overly-loud
music from some nameless band. The air is thick with
human sweat and the smell of gun-oil. Slowly your
gaze descends to an attractive man of olive skin and
sharp features, dressed in a silk suit. The cut of the
suit is of finest in red material, enhanced by the
color of a black silk shirt and a wine-colored tie. He
has all the mannerisms of a German noble and cuts a
path through the crowd as casually as one would delay
a blink..."
Check this out, Spanky. The room's wall-to-wall human
waste, but, yer mentally challenged PCs are going to
follow this one ass-clown "until death do they part."
Why? Because, douchebag, you told them to. You sed
"Hey, that wingnut over there in da suit is important!
Go get him, ya tards!" By glazing over everyone
else's profile and spending some time on describing
this fuggo, yew made his buttocks undeniably
important. In the end, even the most die-hard
puckerheads want to go where you point them. You are
the camera for the players. You dictate what they
see, hear, feel, taste and touch and how much it hurts
when you beat them with to death with the business end
of a claw hammer. Use definition an
lack-of-definition equally to further plots and shift
yer band o' merry idiots away from nitpicking about
crap that'll just slow everything down. You should
never directly control their actions, but, you can
make going for stuff that's really, honestly and truly
CRAP unappealing by making it as bland as possible.
Or, you can just shoot them in the face. That's what
I'd do.
2. Pre-rolling Spot and Listen Checks
Player: Okay, I don't think anyone's following us
anymore. We should be safe here. Everyone can
relax.
GM: Drop a Listen check.
Player: I rolled a 1.
GM: You hear nothing but deafening silence. What do
you do?
Player: I empty a clip down the hall anyway, since
you called for a Listen check.
Most players aren't that ballsy, but, really, none of
your toe-rag players wants to have too much more
information than their careening fuggo character does.
Their tiny, pea-like brains can't deal with it. It
makes the brain-baby kick. Telling them to make a Spot
or Listen check can often make the little darlings
hackle up like an alley cat sporting a woody and
glaring at lunch meat, despite their "noble efforts"
to stay In Character. I keep about 10-15 rolls for
each character (referring to Spot Listen and even
certain saves) as I go and check them against bonuses
as needed. Ya don't wanna overdo it for the little
darlings tho, that cuts them out of rolling dice,
which is all their sad, sick and pathetic lives are
for, afterall. Just use it when you need that big
honkin' surprise or when you wanna torch a room with
them in it because Ralph ate your last piece of pizza
and Monica wouldn't give you a foot rub on Friday
night.
3. Outlining: Beginning, Middle, End and Coda
Storytelling 101, you nutsack. Hopefully you at least
passed third grade English and know what an outline
is. Every good story, hell, even most of the ones on
tele-waste can be broken down into a beginning, a
middle, an end and descending action. You should have
some kinda clear idea what yer going ta do for those
parts before yer dice ever hit the table. Things may
change and players have a habit of screwing things up
for a GM, but, at least you have a solid foundation.
I tend ta start out a game with a pre-written intro
that ends in a combat or some other clearly defined
course of action ... chase the PCs with guns and rusty
crowbars until they hit the middle ... let them languish
in the sheltered harbor of my patience for a bit in
the middle trying to figure stuff out ... then I start
shooting at them again until they find the beginning
of the end section ... give em a second to think they're
okay, mug em with the ENDBOSS or important plot
point. Let them save the day ... then bash em in da head,
arrest em, pour sugar in their gas tanks, steal their
lunch money and shoot their girlfriends, all the while
pointing at next week's bad guy or whatever. Not all
parts have ta or even should be of equal length.
Space things out according to the tastes of yer
buncha pansies or salivating game-mechanics. If they
like roleplay, stretch out the interaction. If
they're psycho-hose-beasts, give em a little more time
in combat. Don't make me do everything. Damn.
4. Mood is Everything
"You're happy. I hate that!" --Swimming with the
Sharks
Well, you've just finished 12 bags of candy corn. The
birds are singing. The doves are cooing. You just got
some boodie. All your bills are paid up. The world is
a good place to be.
Well, cut that shit out.
The ice caps are melting. People are dying on the
street everyday. That fat guy behind the grill spit
in your burger. Elvis is still dead. What are you
gonna do about it, as you sit there in your
air-conditioned home eating fast food and watching bad
porn? In Digital Burn, mood is everything, ya puke.
Even you can pull off the lamest adventure your
syphilis-addled mind could come up with if you have
the mood right. Get some real music (and burn your
Justin Timbalake CDs while yer at it) and try playing
it on whatever player you dug outta the dumpster, but
make sure the friggin volume's low enough to where
you're not talking over it. I know if I wuz given the
option to listen to you or music which one I'd choose.
Use props whenever possible. Ransack a Goodwill after
Halloween. Get in a fight with someone bigger than
you for scars. Reward PCs who dress like their gonad
character. Encourage yer little band of lost girls to
experience rather than just roll dice. This is a
game, and designed ta be fun. Sitting at a table
plinking dice and scribbling on a sheet's boring. Pep
it up, ya dangler....
**CLICK [END OF FILE]**
That is all the news I can bring you for now, sir. I
only hope that the ramblings of this deranged mind can
bring this conflict to a resolution soon.
Rep. Katsukitchi Kaufman reporting.