Through Burn-Colored Glasses:
The History of the Net
by Francesca Davis, age 12, Mrs. Grover's 6th Grade Class, Cleveland,
Ohio
The Net as we know it today started as a United States military
experiment in the 1960s. What they wound up with, though, was nothing
really impressive by today's standards, because my older sister sets up
larger networks on weekends with her friends just to play games on. It
did grow, though, and by the mid-1990s it was made up of several
thousand computers in many countries around the world. Somewhere along
the way, people started calling this network the Internet.
It was in the
late 1990s that the Internet Boom occurred, and the thousands of
computers turned into millions of computers. This was a really big
thing, since before only geeks were using the Net, and now everyone was
using the Net. The geeks thought this was going to make them cool, since
now everyone was doing what they'd been doing. But they were still
geeks, just geeks in the Net instead of in real life. As time went on,
more and more services came to be available online. Services that were
before carried on different wires all started to become digital and get
carried over the Net. Telephones, television, bills, junk mail, even
libraries, all of these things were now available on the Net. Which is
probably why everyone wanted to have access to the Net all the time.
PADs (Pocket Access Devices) started showing up as early as 1999, but
they were slow and didn't offer much actual content. It wasn't until a
few years later that true PADs, as we know them today, started showing
up. With a PAD, anyone can access all the services of the Net at any
time, anywhere. PADs filled all the niches that had before been held by
portable telephones, gaming devices, hard-copy books, portable
televisions, newspapers, and many other older technologies. As a result,
hardly anyone publishes anything on paper any more. It's just too
expensive since everyone from my little brother in kindergarten all the
way to my great granny has a PAD.
Almost no one thinks about the Net
when they think about what comes over their PADs, though. Mostly, when
people talk about the Net, they're talking about jacking in.
Used to be the only way people ever interfaced with computers was by
typing on a keyboard (and Granddad tells me that his dad used to use
cards with little holes in them, but I really don't understand how that
worked at all). In time, the mouse was invented, and later voice tech
came around, but all of these things were way too slow for some people.
A man named Dr. Lang decided that the best way to interface with the
computer was to send his thoughts directly into the computer, and for
the computer to directly send its output to his brain. Some pages say
that Dr. Lang's experiments killed 4 people and left more than a dozen
in a permanent coma, but others say those are merely anti-progress lies
and exaggerations.
Finally, in about 2012, he perfected the jack, and it
was immediately a huge success. Early on, the jack required several
risky surgeries, requiring the temporary removal of 75% of the skull, so
that probes could be placed in different parts of the brain. Today the
procedure is performed so often that it's very routine. A 5 mm hole is
drilled behind the ear (they say they put it there so that it doesn't
look bad), and extremely small auto-surgeons carry the necessary probes
through that hole to where they need to go in the brain. A small amount
of electronics is left around the hole, everything's cleaned up, and the
next day, the patient is ready to experience full immersion.
One of Dr.
Lang's early developments was the "squid" (I'm told the name comes from
several old pieces of fiction that described similar devices), which
allowed reading brain activity and playback of recorded experiences, but
since this was not his goal, Dr. Lang considered it merely a trivial
step toward his final goal. The squid was used for pre-surgery brain
examinations in the early surgery days, and it was a couple years before
one of the surgeons realized the possibilities of the device. Nowadays,
the squid has been simplified to a simple cap with a single cable
running from it, so people who don't want a hole in their head can use
it instead.
There are two kinds of immersion available, full and partial. Full
immersion is what you get with a jack, and partial immersion is what you
get with a squid. In partial immersion, full experiences are available,
it's just like you've gone to a whole other place and get to experience
what's going on, but you don't have any say as to what's happening or
what you do. It's like riding along in someone else's body. If you
concentrate really hard, you can operate a keyboard while this is
happening, allowing for a little bit of an interactive experience.
People who can't afford jacks often use this method to use the Net, but
because of the keyboard, they're considered to be really slow. Partial
immersion, however, is almost completely safe.
Full immersion allows you
to completely enter the Net, you experience everything in the computer
as if it's happening to you, and you are able to affect other things in
the computer. While under full immersion, a person's external senses are
completely switched off, and it is impossible to communicate with them
without jacking in. This completely interactive experience takes place
at what they call the speed of thought. It's slightly faster than the
real world, allowing for very strange time experience difference during
long periods of immersion. A person can wake up, jack in, feel like
they've spent an entire day in the Net, and be back in the real world in
time for an early lunch. All of this is really wonderful, and it has
changed our world, I think for the better, but it is not without its
dangers.
There are two main concerns when using immersion: addiction and dump
shock. Of these, addiction is probably the worse of the two.
According
to Dr. Lindemulder, the absolute and utter escapism that immersion
allows naturally leads to addiction. Under immersion, you can be
whatever you choose to be, and you can do whatever you want to do, with
no "real" consequences. This sort of freedom is so enticing that people
have been known to spend days on end under immersion. It is much more
common under partial immersion, mostly because a squid is a lot cheaper
than an actual jack, and therefore a lot easier to acquire. An entire
culture has evolved around this addiction. Addicts frequently have
shaved heads (they claim they get a better signal from the squid that
way, despite studies to the contrary) and are usually either really
skinny or really fat, depending on their genetics and the quality of
food they eat when they finally wake up from their dream world. The most
ambitious "squidheads" (or "Netheads" or "Wire Junkies", etc.) aspire to
get a real jack so they can get the ultimate interactive experience,
doing odd jobs when they can manage to stay away from the squid and
scrimping and saving until they can have enough to get a jack.
Because
the outside senses are only mostly masked while under partial immersion,
addicts are usually forced by hunger pangs to drop out of the Net every
10-12 hours to eat something. Unfortunately, those with a jack have
their external senses completely switched off, so without some sort of
external timekeeping method, or some sort of nutrition monitor or the
like, many Net addicts have been known to die from lack of water, all
the while enjoying the blissful escapism of the Net.
This, of course,
all makes dump shock sound like no big thing, but people say it can
really ruin your day. Normally, when someone jacks in, it takes a few
seconds to get used to his or her surroundings and they can move on from
there. Similarly, when they want to leave the Net, it takes a few
seconds to close everything down and exit peacefully. If their
connection to the Net is disrupted, either by someone yanking their jack
plug out, or because something else on the Net caused them to dump out,
they can suffer from dump shock. Usually, this consists of a minute or
more of nausea and disorientation. Seems small next to the addiction
problems, but any time it ever happens to my older sister, she winds up
puking and swearing a lot. While my older sister is certainly not so bad
off to be called addicted, it is the pastime of her generation. Our
parents had the web, and their parents had television, and now this is
our generation's medium. I'm too young to get a jack yet, but my sister
has let me use a squid to experience what she sees in the Net before,
and I can't wait until I'm 16. Daddy's promised me then I can get a jack
just like Rachel did.
On the times when I've gone into the Net along with Rachel ("riding
piggyback" they call it, I wear the squid and experience what she's
experiencing, but she calls all the shots), she's taken me to some
really neat places. The Net looks just like real life, but idealized.
Since actual construction restrictions don't matter, buildings in the
Net are built in all shapes and sizes. I've seen areas modeled after
Ancient Rome, Victorian England, 1950s Illinois, and even someplace so
surreal that it had buildings that would never stand up in real life,
everything built at odd angles and such. That last place made my head
hurt. Rachel says that's pretty common, and that people tend to stick
with things that are anchored firmly in reality, so that people don't
have a problem adjusting to the new environment. In the Net, I've
visited a zoo that consisted entirely of animals that never existed in
the real world, but were instead ripped from various pieces of classic
fiction. I loved that zoo. I could spend days there looking at the
dragons, the unicorns, the thundra beasts, the dewbacks, and all the
rest ... I can't wait until I get my jack.