Cold Start
You are used to starting your vehicle in a hurry.
Prerequisites: Vehicle proficiency of choice
Benefit: This allows the character to start the
vehicle in the same action that he mounts it on a
successful Drive check (DC 15). For example, mounting
and starting a motorcycle can be done as a
move-equivalent action. A roll of 1 on the Drive check
means that the vehicle has stalled and will require an
additional action to start.
Exotic Weapon Proficiency: Vehicle
You know how to use a vehicle as a weapon, such as
ramming and charging.
Prerequisite: Base attack bonus +1 or higher,
proficiency with chosen vehicle.
Benefit: The character makes attack rolls with the
weapon normally.
Normal: A character who uses a vehicle as a ramming
weapon, or the like, without being proficient with it
suffers a -4 penalty on bull rushes or charging attack
rolls, in addition to any driving penalties.
Lethal Shot
You know how to get the attention of those you hit
with a ranged attack.
Prerequisite: Proficient with weapon, Point Blank
Shot, base attack bonus 4+
Benefit: After a successful critical attack, the
character may choose to reroll any 1s on a damage roll
he just made. The second result on these dice must be
taken. This ability may be used only once per damage
roll.
Special: Entities that are immune to criticals, such
as certain Conversions, do not suffer this additional
damage.