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Blank

LEVEL

SPECIAL

1

Evasion
Fast Movement
Off the Grid

2

City Rat

3

Sneak Attack +1d6

4

Uncanny Dodge (Dex bonus to AC)

5

One with the Sprawl

Game Rule Info

Hit Die: d8

Requirements:

To qualify to become a Blank, a character must fulfill the following criteria.

Skills:
Hide 5 ranks, Move Silently 5 ranks

Class Skills:
Bluff (Cha), Climb (Str), Craft (any one) (Int), Diplomacy (Cha), Disable Device (Int), Disguise (Cha), Escape Artist (Dex), Gamble (Wis), Gather Information (Cha), Hide (Dex), Intimidate (Cha), Jump (Str), Knowledge (Streetwise and one of player's choice) (Int), Listen (Wis), Move Silently (Dex), Navigate (Int), Search (Int), Sleight of Hand (Dex), Spot (Wis), Survival (Wis), and Swim (Str).

Skill Points at Each Level: 8 + Int Modifier.

Class Features

All of the following are class features of the Blank.

Weapon and Armor Proficiencies:
Blanks are proficient with simple weapons and are treated as having the Personal Firearms Proficiency.

Evasion
At 1st level, a Blank gains evasion. If exposed to any effect that normally allows a character to attempt a Reflex saving throw for half damage, the Blank takes no damage with a successful saving throw. Evasion can be used only if the Blank is wearing light armor or no armor. It is an extraordinary ability.

Fast Movement
At 1st level, the Blank has a speed faster than the norm by +10 feet when wearing no armor or light armor and not carrying a heavy load.

Off the Grid
At 1st level, the Blank receives the Off the Grid feat for free.

City Rat
Starting at 2nd level, a Blank may move through the clutter of the urban environment and similar terrain at his normal speed and without suffering damage or other impairment. However, fences, razorwires, and secured areas that are manipulated or guarded to impede trespass still affect the Blank. The Blank also becomes skilled at finding the best route and guiding people through it. When traveling through the Sprawl, the Blank may make a Knowledge (Streetwise) check to reduce travel time. With a result of 15 or better, the Blank reduces total travel time by 25%. With a 25 or better, travel time is reduced by 50%. The Blank can guide a group of up to three individuals at no penalty. For each member above three in the group, apply a +1 to the DC of the check.

Sneak Attack
Any time at 3rd level and beyond that the Blank's target would be denied a Dexterity bonus to AC (whether the target actually has a Dexterity bonus or not), or when the Blank flanks the target, the attack deals extra damage. The extra damage is +1d6 at 3rd level and an additional 1d6 every three levels thereafter. Should the Blank score a critical hit with a sneak attack, this extra damage is not multiplied. Ranged attacks can count as sneak attacks only if the target is within 30 feet. The Blank can't strike with deadly accuracy from beyond that range, even with a firearm that has extended range capabilities. With a melee weapon or an unarmed strike, the Blank can make a sneak attack that deals subdual damage instead of normal damage. The Blank can also still use a weapon that deals normal damage to deal subdual damage in a sneak attack with the usual -4 penalty. A Blank can only sneak attack a living creature with a discernible anatomy. Any creature or cybernetic organism that is immune to critical hits is also not vulnerable to sneak attacks. The Blank must be able to see the target well enough to pick out a vital spot and must be able to reach a vital spot. The Blank cannot sneak attack while striking a creature with concealment or while striking at the limbs of a creature whose vitals are beyond reach.

Uncanny Dodge
This works in the same way as the 3rd level rogue's ability described in the PHB. At 4th level and above, a Blank retains his Dexterity bonus to AC (if any) if caught flat-footed or struck by an invisible attacker. At 8th level and above, a Blank cannot be flanked and is not subject to sneak attacks. The exception to this rule is that another character class with the sneak attack ability that is at least four levels higher may flank, and therefore sneak attack, the Blank.

One with the Sprawl
At 5th level, the Blank gains a preternatural sensitivity to slight changes in the environment around him. This grants a +4 competency bonus to all Spot and Listen checks. It also grants a +2 competency bonus to Search checks. A Blank with this ability may also make a Navigate check (DC15) at any time to determine his exact location. All of these abilities may be used only as long as he remains within the confines of his city.

Notes:
A Blank can always find a place to crash or a semi-edible meal for himself as long as he is within the confines of his chosen city. This ability can, in a circumstantial manner, be extended to other members of the party as well, although Mercs hate sleeping in boxes and Icons tend to stay away from bread lines.